"One of the newer additions to the MP family. Alt-fire to toggle between fire modes." Flavor Text Thats what i got in a quick "Weapons" search"Choice of full-auto and burst fire modes. _YoYoBatty's KF 1.0 SA80 Port (not the sniper from WTF) port - not updated to fit with retail KF. _P-90 by Jack Carver and Fische11 ported by YoyoBatty (buggy, hip-fire only) _Prodigy's PPSH-41 (lacks certain trader elements) _TheBlackCheetah's vehicle mod (havent used yet) _WWII weapons thread by team (Visit thread for all the names, lol) unfinished _Dual MP7s by Yomamassis - stable with know bugs _Sorrow's Beretta92FS (havent tried it myself yet) _YoYoBatty's port of the classic machine pistol - buggy, doesn't always work _Custom Trader Mut - a must have when using multiple guns - Braindead _The M99 (comes packaged with M7A3 and HK23) by Ivan and Jack Carver _The Hunting Rifle by Braindead (near-finished beta) Doing endless on the highest difficulty you can manage is the quickest way, once you finish the 5th wave (boss wave) quit out the game, repeat until done, not much fun but it gets the job done, also a nice way to go through all the maps quickly to figure out which ones you like if you’re a new player. ![]() _The Moisin Nagant by Slavek (still beta) Mutators made to compliment said Weapons:Ĭustom Trader Mutator (allows custom weapons in the trader) by Braindead and Benjamen: Also, possibly the addition of the Keltech Shotgun ![]() Jack and Ivan Weapon Pack: Includes M7A3 Medic Rifle, FnFal Assault Rifle, M99 Sniper, and HK MK23 Pistols. Speedy thing go in, speedy thing come out. "Executioner" Golden Desert Eagles by ButterBiscuit:Ī pistol that comes in single and akimbo, and is in-between the handcannon and 9mm in power and speedĪ bazooka that fires chainsaws with rockets attached to 'em.Ī crossbow with full automatic, but somewhat weakened bolts.Ī classic, wood-handle pumpshotgun for times when you just want an improved pump.Ĭute little robots from Portal equiped with powerful machine guns. KFMod2.5 Weapons, ported by Slavek and YoyoBatty: Very amusing weapons with some very amusing zombies WTFMut-Includes 2 Muts, one of which includes custom weapons (by BEEES and Peees): This guide aim to provide suggestions on how to keybind your keyboard and mouse in a way that will make playing Killing floor 2 easier on the long term, the first goal of a good controls setting is to have every function as close as possible to your hands. Lets you beat zombies with your gun via alt-fire Recommended keybinding for easier access. Weapon Melee (LAW hammer, Pistol whip, shotgun whip, MACbash) by Yomommassis: Damage 53 (per bullet), 2 bullets fired at time. You cant argue with math.' Technical Information. KF1.0 SA80 (not the sniper, the rifle) ported by Yoyobatty: Alt-fire switches aiming styles when in Ironsights.' Flavor Text 'Two guns with two barrels each. P90 Submachine Gun by Jack Carver and Fische11 ported by Yoyobatty: Imagine the medi-gun.but "one in each hand" ![]() Horzine M7A3 Horzine Medic Rifle by Jack Carver:Īllows medics more precision without disrupting balanceĬlassic KFMod Machine Pistol by YoyoBatty:Īdd this to your snazzy armoury of pistols Hopefully this should prove useful for finding weapons for use of servers or even solo play, versus having to sift through the search function results or many forum pages. I do not believe that there are any whitelisted weapons as of yet, but if I'm wrong, please alert me and I will add those categories in. If people could please come forward with downloads and/or links to the correct forum pages for these weapons. This is a collection of existing weapon mods and mutators that add new weapons to the arsenal (instead of lets say, adding a whole new forum).
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